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Position roadmap

Takedowns

The standing game, No-Gi: win the hands, enter on the arm drag, finish the single leg at a distance, and chain straight to mount — with the patient sprawl that defuses the leg-lock counter.

Entries

Arm drag

Drag the arm across to break their posture and open the level change — the entry the whole chain hangs off.

Hand fighting — block, check, pass

Win the grips first: block, check, and pass the hands to earn the entry safely.

Finishes

Cross-armpit single leg

Feed the ankle to the CROSS-side armpit — it deletes guard-jumping and keeps you off the deadlift posture.

The compass finish

Planted foot the needle, circling foot the pencil: circle and squat, and the finish draws itself.

Grip above the kneecap

Grip above the kneecap, never below — you rotate a joint that folds, not a bone that resists.

Transitions

Ankle-to-knees feed

Finish the takedown by feeding the ankle to your knees — the first handoff of the chain.

Knee pinch to chest handoff

Replace the knee pinch with your chest; each control hands its job to the next before it leaves.

The quarter-mount chase

The right knee hunts quarter mount the whole way up, so the takedown arrives already halfway to mount.

Counters

Figure-four defence

Against a figure-four on your leg: the heavy sprawl you were already doing, held on the kneecap, and patience — not a scramble.

Detailed notes for each cell are part of Mat Notes Inside. Everything above is free to read.